![]() In multiplayer games, the host's setting will be used for all players. The default is 0 (meaning the AI will patrol). The option is NoAIPatrol and if set to 1, the AI will no longer use its units to randomly patrol if they have nothing else to do. * Added an INI file option to turn off AI patrolling. * Implemented load in setup window to not send over a savegame unless needed * Multiplayer Menu change (select the type of play and be taken into the menu with the correct setting toggled) ![]() ![]() * Reworked the setup window to allow you to exit/cancel at any time - this includes mid-loading and scenario sending It will allow for up to 3 second lag to receive update messages now. * Note: the '3 seconds' rule is a result of eliminating the synchronous messaging. ![]()
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